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Towns & Upgrading
City Placement[edit | edit source]
One of the first important decisions you'll need to make is where to place your cities. Different locations provide different benefits to your town. When a town is built, it gathers resources from the surrounding Biomes which affect your towns base stats. These stats are Happiness, Hammers, Growth, and Beakers.
Town Survey[edit | edit source]
To determine how much of each stat your town will generate you can use the '/town survey' command. This command reviews the surrounding area and produces an estimate of what your stats will be if you found a town here. As your town's culture grows and takes over more chunks, your statistics will also grow, making your town more powerful. To get a feel for which biomes produce how much of each stat, visit the Culture page.
Town Management[edit | edit source]
Town Info[edit | edit source]
First, use the command '/town info' to get an overview of what is currently going on in your town. From here you will be able to see the total Happiness, Hammer, Growth, and Beakers being generated by this town. As well as the current happiness 'state', your town's treasury, and the number of currently used town plots and tile improvement slots. More on these later.
Town Info Details[edit | edit source]
Each attribute contains a subcommand which allows you to view the details of how each town statistic is being affected. Use '/town info help' to see them all. Below is a table which includes a description of the most important ones.
|/town info happiness||Displays the sources of all of the town's happiness and unhappiness and how the town's happiness state is calculated|
|/town info growth||Displays the all of the sources and modifiers that effect the town's growth rates|
|/town info hammers||Displays all of the sources and modifiers that effects the town's production rates|
|/town info beakers||Displays all of the sources and modifiers that effect the beakers produced by this town.|
|/town info cottages||Displays a detailed list of all of your cottages, their levels, and how many coins they generated last tick|
|/town info mines||Displays a detailed list of all of your mines, their levels, and how many hammmers they provide the town|
|/town info upkeep||Displays a list of all of the sources of the town's upkeep.|
Inactive Mayors[edit | edit source]
If all of the mayors in a town have not logged in for 7 days, then they are considered inactive and any resident currently in the town can assume mayor-ship by using the "/town claimmayor" command. Assuming the role of mayor does not kick out existing mayors, but you can do so with the "/town group" command.
If you're already a mayor, in order to avoid having your town lost, you should log in at least once a week.
Deleting A Town[edit | edit source]
If both the mayor and the civilization leader consent, you will be able to disband your town.
In order to disband your town the mayor must issue the command "/town disbandtown" then the civilization leader must issue the command "/civ disbandtown [town]" where [town] is the town-name.
Adding/Removing Players from Town[edit | edit source]
In order to add a player to town, they must not currently belong to a camp, or another town. If they are available you'll be able to invite them with '/town add <name>'. When you've invited them to town they will have 30 seconds to respond with '/accept'. Once they've accepted they are now a part of the town.
To remove players from town they must be evicted using '/town evict <name>'. Players who do not own land in your town can be evicted immediately. Players that do own land will take time to evict. Please read Eviction for more details.
If you'd like to remove yourself from town. You can type '/town leave' to leave the town. The only time this is not possible is if you're the mayor for the town, and there is no other mayor in town to take over your duties.
Town Plot Permissions and Groups[edit | edit source]
By default, every town plot claimed is owned by the town, and contains the "Residents" group as one of the enabled groups. By default, all new town members are added to the "Residents" group. This group as the permission to build, destroy, open chests, and use items on all town plots.
You can use the town plot permissions and groups system to create your own tiers/ranks in your town and restrict or allow actions in town on a per chunk basis.
See the section on Town Permissions and Permission Groups for information on how to configure town groups.
Town Upgrades[edit | edit source]
As you traverse the tech tree, you'll eventually unlock Town Upgrades which will allow you to claim more plots, and use up more tile improvements. Certain structures will also have upgrades which can be purchased using the '/town upgrade' system.
|/town upgrade list||Displays all of the available upgrades you can currently purchase.|
|/town upgrade buy [name]||Buys the upgrade singled out by [name]. The name given must be unique enough to single out a single upgrade.|
|/town upgrade purchased||Shows you a list of upgrades you've purchased.|
For more details on upgrades please see the Upgrade Tree.
Declaring Someone an Outlaw[edit | edit source]
See the section on Outlaw for more information.
See Also[edit | edit source]
|Tutorials||Town Mechanics||Civ Mechanics||Defensive Structures||Town Structures||Tile Improvements||Wonders||Units||Command Reference|